The whole idea of Starsector is for you to have your own story. There is no deeper leading story in Starsector. The setting of Starsector is the so-called Persean Sector, that has since brought multiple factions and has effectively evolved (or devolved) into its own civilization. You play approximately 200 years after these gates go dormant. Eventually, this lack of inter-galactic travel leads to a dark age. The vast Empire of humanity is split across sectors that have been cut off from each other. It has rapidly grown all over the universe, reaching a golden age that eventually finds an end as these gates stop working. Humanity has unlocked intergalactic travel by using so-called stargates. And certainly not a small game either, even though it is an Indie Studio project. A mammoth project that is being developed since 2011 and still receives regular updates to this date. A game that deserves an in-depth review solely for the lack of recognition it has received up until now. Starsector however might very well fall into that definition. A lot of games can be gems, but rarely can you say that they are actually hidden, as in hard to find or just generally unknown. The term “hidden gem” often might be used a little bit too loosely for the gaming industry.
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